computational form 23,
play 14,
information 13,
everybityoumake 12,
atoz 10,
processingtext 10,
mapping 9,
mobility 9,
nime 9,
fabricatinginformation 8,
interactivesound 7,
locative 7,
thesis 7,
ubicomp 5,
blah 4,
thinking 4,
isco 3,
pcomp 3,
assistive technologies 1,
howto 1,
visualization 1
CompuForm Assigment 1: portrait · posted by vaibhav bhawsar Sep 14, 2007
void drawPortrait( void )
{
//glPolygonMode(GL_BACK,GL_LINE);
glBegin(GL_TRIANGLE_FAN);
glColor3f(.4,.4,.4);
glVertex2f(400,285);
glVertex2f(380,93);
glVertex2f(360,130);
glVertex2f(338,168);
glVertex2f(310,176);
glVertex2f(272,180);
glVertex2f(260,183);
glVertex2f(253,190);
glVertex2f(251,198);
glVertex2f(253,207);
glVertex2f(254,218);
glVertex2f(250,226);
glVertex2f(243,230);
glVertex2f(240,236);
glVertex2f(243,241);
glVertex2f(246,246);
glVertex2f(238,249);
glVertex2f(232,255);
glVertex2f(234,265);
glVertex2f(241,280);
glVertex2f(231,287);
glVertex2f(227,295);
glVertex2f(227,303);
glVertex2f(231,312);
glVertex2f(242,324);
glVertex2f(252,336);
glVertex2f(262,362);
glVertex2f(264,375);
glVertex2f(259,391);
glVertex2f(270,421);
glVertex2f(281,444);
glVertex2f(301,461);
glVertex2f(344,486);
glVertex2f(386,500);
glVertex2f(424,501);
glVertex2f(455,491);
glVertex2f(495,455);
glVertex2f(521,420);
glVertex2f(521,420);
glVertex2f(532,346);
glVertex2f(528,320);
glVertex2f(521,310);
glVertex2f(518,289);
glVertex2f(512,266);
glVertex2f(511,239);
glVertex2f(519,182);
glVertex2f(522,150);
glVertex2f(500,129);
glVertex2f(461,102);
glVertex2f(415,88);
glVertex2f(398,87);
glVertex2f(380,93);
glEnd();
// //
//eyes
glBegin(GL_TRIANGLE_STRIP);
glColor3f(.2,.2,.2);
glVertex2f(270,357);
glVertex2f(273,364);
glVertex2f(272,348);
glVertex2f(278,364);
glVertex2f(277,346);
glVertex2f(282,363);
glVertex2f(282,349);
glVertex2f(286,361);
glVertex2f(287,352);
glVertex2f(288,360);
glVertex2f(290,356);
glEnd();
}
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